Difference between revisions of "Terryth"
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Two mountain ranges run the western coast. The smaller [[Val'Ferroth Mountains]] lie across from the Thalegh Islands where the [[Azure Sea]] reaches the [[Dark Sea]] and serve more or less as a western edge of Illar and Thalegh settlement. | Two mountain ranges run the western coast. The smaller [[Val'Ferroth Mountains]] lie across from the Thalegh Islands where the [[Azure Sea]] reaches the [[Dark Sea]] and serve more or less as a western edge of Illar and Thalegh settlement. | ||
− | The [[Val'Agroth Mountains]] are much larger and run far north along the [[Dark Sea]]. Most in Terryth consider this the ultimate western border of civilization, beyond which there is only | + | The [[Val'Agroth Mountains]] are much larger and run far north along the [[Dark Sea]]. Most in Terryth consider this the ultimate western border of civilization, beyond which there is only deep water and mystery. |
=== Beyond the Mountains === | === Beyond the Mountains === |
Revision as of 20:23, 12 March 2021
Terryth is a large, northern continent on the world of Urrael. The northern reaches climb into the arctic latitudes while the southern islands and coasts are sub-tropical. It is a rich and variable continent with several major mountain ranges, great forests, a vast western desert, and numerous rivers and lakes.
Note that this page and accompanying images are subject to change as the world of Urrael develops and grows.
Contents
The Midlands
The Midlands is the label applied to the large south-central portion of Terryth from the Sea of Storms to the northern edge of the Vallyrin Wood, east of the Raithos River and west of the Terralosa Mountains. Broadly flat and rich in water and earth, this part of the continent has been home to many of the great civilizations of Terryth. The roots of these peoples go very deep, beyond written memory, and there are many lost secrets here.
The Vallyrin Wood and its Environs
The greatest forest of the Midlands, the Vallyrin is huge, dark, and full of mysteries. From the ancient and indecipherable ruins of Ruach, to Aelfen holdouts and Allanyn tribes, to scattered riverine settlements and incursions by the Kens, Oriloth, and Tharr, the Vallyrin is a place of surprising intrigue, conflict, and secrets.
The chief settlement of the Vallyrin is Red Dale, situated where the Raven River forks into the two branches known as Red Feather and Black Feather.
The Raven River Valley
The Raven River is the chief river of the Midlands, reaching north from the Sea of Storms at Tarsis and branching throughout the great Vallyrin Wood. Its great navigable lengths connect Allanyn, Aelfen, Garreth, Tharr, Kens, and Torrethi peoples. The sources and upper branches and tributaries of the Raven are in the Vallyrin, and reach the various peoples there. The middle reaches of the river, including Lake Akkad and the Arkhen branch, are ancestral lands of the Torrethi, while the southern reaches are ruled by the Garreth.
A moderately sized timber forest called Raven's Nest sits astride the river.
The Raithos and Shemali Rivers
The Raithos River serves a similar role in the western Andesian Plains as the Raven does in the central Midlands, watering vast swathes of agricultural land and linking otherwise widely spaced peoples. As the river that passes through Arleon, the Imperial capital, the Raithos is of prime importance there.
The Shemali River is the center of Jollarin lands, and the port of Arboth at its mouth is a major naval base for the Empire.
Lesser Rivers
Other, lesser rivers (or streams, in local parlance) include the Clearbrook, the Borryl Stream, the Terryl Stream, and the Granitefall Stream. There are also a number of tributaries that are not individually described.
Deepshadow
Another great forest of the Midlands is the Forest of Deepshadow. This great, dark wood is the home of the Deep Aelfen and the Kingdom of Deepshadow. Intrusion is forbidden, and the crucified and brutalized bodies of trespassers decorate the borders of the forest.
Kensorros
The ancestral lands of the old kingdom of Kensorros were long ago conquered by the Sindathi Empire and split up among several Imperial provinces to hinder rebellions. This did little good and the Kens proved to be one of the most difficult peoples in the Empire. These lands are centered on the old capital Wykrim and include the Highfire and Old Forests, the Dun Fens, and the Middle Plains.
Dell Forest
Known among the Sindathi as the "Dell" after a casual insult by a past reigning Emperor, this is the location of the Aelfen Sunset Kingdom. The only Aelfen kingdom to be subjugated to the Empire, the Aelfen there are restless and resentful of their Human rulers but lack the power to win independence.
Hills and Mountains
One major mountain range and several rocky, hilly areas are in the Midlands: The Terralosa Mountains, the Iron Hills, the Fellstones, and Skyhome.
Savage Moors
The Savage Moors form the northeast border of the Midlands, and are so-named in Sindathi because of the brutal, nearly perpetual warfare waged there between native Allanyn and encroaching Oriloth. Both peoples are warlike even among themselves, and networks of rivalries, alliances, and blood feuds can get extremely complex and erupt into nearly genocidal conflicts.
Andesian Plains
The vast Andesian Plains, original home of the conquering Sindathi, form the ultimate western edge of the Midlands. Watered by the great Raithos River system, the Andesian plains support both nomadic horse peoples like the fenbari and agricultural, settled peoples like the Jollarin and nimbari.
Famously, the Andesian Plains are home to the fearsome man-eating Andesian lion.
Nations and Peoples
Though some have been made mere provinces of the Sindathi Empire, the nations of the Midlands include Kensorros of the Kens, Thalia and the Marror of the Torrethi, the Kingdom of Deepshadow of the Deep Aelfen, various Oriloth tribes, the Sunset Kingdom of the Aelfen, and the Grandfather Cities of the Garreth. To the south are the Pirate Isles.
A region of crossroads, most of the peoples of Terryth can be found in the Midlands. Tarsis, the City of Silver, sits in the low center of the continent at the mouth of the great Raven River. This cosmopolitan place is rivaled only by Kcathmar and Kharg as trade centers. In addition, the Great Northern Way runs up from Tarsis, through Deckwell and Kor Arren to Wykrim and finally to the city of Thar.
The East
This refers to everything east of the Terralosa Mountains and Dorresse Forest.
The Oriloth Crescent
A great crescent of land running from the Savage Moors southeast over the Terralosa Mountains and following them southwest to the source of the Eidelos River and the Twin Claws is dominated by Oriloth tribes. They vary in their behaviors and levels of civilization or savagery, but these territories are dangerous to cross and often the site of bloody conflict with other nearby peoples, especially the Allanyn.
The Civilized East
Beyond the Oriloth tribes, the eastern lands of Terryth are home to the Kingdom of Kcathmar of the Ryarr and various small states and confederations of the Leannyr and Kilrannyr. Some few Aelfen holdouts exist in the East, but fewer than in the Midlands and West.
The great Korre River serves a similar trade and communication function for eastern lands as the Raven and Raithos rivers do for the Midlands.
Kcathmar itself is divided between upper, mountainous, southerly Kcathmar and lower, northerly Kcathmar. Upper Kcathmar is more oriented toward seafaring and is the dominant region, while lower Kcathmar is more agricultural and rural, with more local ties.
The Clanlands
In the northeast, beyond the civilized lands but before reaching the ultimate frozen north, is a chilly, rough land between the World's Crown and Hadrygar Mountains inhabited by the Vogar culture.
The Sea of Burning Water
The Sea of Burning Water is so named because of numerous small, and several large, volcanoes there. Dangerous and beautiful, they are the target of occasional mercantile ventures to obtain useful and rare alchemical materials.
The West
Encompassing everything beyond the Aggonavid Mountains and Andesian Plains.
The Sea of Diamonds
The dominant feature of the West is a great desert named the Sea of Diamonds. A sandy ocean, it is inhabited by a strange and reclusive offshoot of Oriloth known as the Weroth and a race of nomadic human traders and raiders called the Ghell. It is spotted by freshwater oases whose existence and placement seem to defy logic and is littered by forests of fossilized trees, unusual ruins, and other indicia that it was not always just an empty desert.
The Great Inner Sea
A huge freshwater inland sea, connected to the Azure Sea in the south by the Ghor'Aggoth River is the heart of Illar civilization. Their namesake capital of Illaria is located there, and the sea is home to several great islands, including one housing the Sapphire Temple.
Southern Coast
The southern coast is dominated by the seafaring Illar, long-time naval rivals of the Sindathi and Ryarr. They have many colonies along this coast, including Kharg.
Islands of Thalegh
The islands to the far southwest belong to a barbaric and warlike people called the Thalegh, who are primarily known for piracy and wearing gemstones embedded in their foreheads as marks of status or office.
The Mountains
Two mountain ranges run the western coast. The smaller Val'Ferroth Mountains lie across from the Thalegh Islands where the Azure Sea reaches the Dark Sea and serve more or less as a western edge of Illar and Thalegh settlement.
The Val'Agroth Mountains are much larger and run far north along the Dark Sea. Most in Terryth consider this the ultimate western border of civilization, beyond which there is only deep water and mystery.
Beyond the Mountains
An isolated Aelfen kingdom lies beyond the Val'Agroth Mountains, alone in the far northwest on the Corrista River.
The North
This term really refers to the World's Crown Mountains and their foothills and other surroundings. These climes are cold, with those parts north of the mountains may be perpetually frozen. Inhabitants include the Tharr, Fell Oriloth, Eutnar, and certain Allanyn tribes.