Terryth

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Terryth is a large, northern continent on the world of Urrael. The northern reaches climb into the arctic latitudes while the southern islands and coasts are sub-tropical. It is a rich and variable continent with several major mountain ranges, great forests, a vast western desert, and numerous rivers and lakes.

Note that this page and accompanying images are subject to change as the world of Urrael develops and grows.

Terryth.PNG


The Midlands

The Midlands is the label applied to the large south-central portion of Terryth from the Sea of Storms to the northern edge of the Vallyrin Wood, east of the Raithos River and west of the Terralosa Mountains. Broadly flat and rich in water and earth, this part of the continent has been home to many of the great civilizations of Terryth. The roots of these peoples go very deep, beyond written memory, and there are many lost secrets here.

Forests

The Midlands are home to seven major forests of interest: The Vallyrin Wood, Raven's Nest, the Forest of Deepshadow, the Old Forest, the Highfire Forest, Erronath Forest, the Dell Forest, and Darkwood.

Rivers

The Midlands have three major rivers and four minor rivers or streams: the Raven River, the Raithos River, the Shemali River, the Clearbrook, the Borryl Stream, the Terryl Stream, and the Granitefall Stream. There are also a number of tributaries that are not individually described.

Hills and Mountains

One major mountain range and several rocky, hilly areas are in the Midlands: The Terralosa Mountains, the Iron Hills, the Fellstones, and Skyhome.

Plains and Expanses

The Savage Moors lies to the northeast and the huge Andesian Plains to the west. The Middle Plains lie amidst several forests and the northern boundary of the Iron Hills. The Coastal Plains are the lowlands that run along the coast of the Sea of Storms from the Forest of Deepshadow east to the Terralosa Mountains, south of the Iron Hills.

Nations and Peoples

Though some have been made mere provinces of the Sindathi Empire, the nations of the Midlands include Kensorros of the Kens, Thalia and the Marror of the Torrethi, the Kingdom of Deepshadow of the Deep Aelfen, various Oriloth tribes, the Sunset Kingdom of the Aelfen, and the Grandfather Cities of the Garreth. To the south are the Pirate Isles.

A region of crossroads, most of the peoples of Terryth can be found in the Midlands. Tarsis, the City of Silver, sits in the low center of the continent at the mouth of the great Raven River. This cosmopolitan place is rivaled only by Kcathmar and Kharg as trade centers. In addition, the Great Northern Way runs up from Tarsis, through Deckwell and Kor Arren to Wykrim and finally to the city of Thar.

The East

This refers to everything east of the Terralosa Mountains. In addition to Oriloth tribes, the eastern lands of Terryth are home to the Kingdom of Kcathmar of the Ryarr and various small states and confederations of the Leannyr and Kilrannyr. Some few Aelfen holdouts exist in the East, but fewer than in the Midlands and West.

The Sea of Burning Water is so named because of numerous small, and several large, volcanoes there. Dangerous and beautiful, they are the target of occasional mercantile ventures to obtain useful and rare alchemical materials.

The West

Encompassing everything beyond the Aggonavid Mountains and Andesian Plains, the West is dominated by a great desert named the Sea of Diamonds. A sandy ocean, it is inhabited by a strange and reclusive offshoot of Oriloth known as the Weroth and a race of nomadic human traders and raiders called the Ghell. It is spotted by freshwater oases whose existence and placement seem to defy logic and is littered by forests of fossilized trees, unusual ruins, and other indicia that it was not always just an empty desert.

The southern coast is dominated by a seafaring people called the Illar, long-time naval rivals of the Sindathi and Ryarr. The islands to the far southwest belong to a barbaric and warlike people called the Thalegh, who are primarily known for piracy and wearing gemstones embedded in their foreheads as marks of status or office. Finally, an isolated Aelfen kingdom lies beyond the Val'Aggroth Mountains, alone in the far northwest.

The North

This term really refers to the World's Crown Mountains and their foothills and other surroundings. These climes are cold, with those parts north of the mountains may be perpetually frozen. Inhabitants include the Tharr, Fell Oriloth, and certain Allanyn tribes, especially the clans of the east.