Terryth

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Terryth is a large, northern continent on the world of Urrael. The northern reaches climb into the arctic latitudes while the southern islands and coasts are sub-tropical. It is a rich and variable continent with several major mountain ranges, great forests, a vast western desert, and numerous rivers and lakes.

Note that this page and accompanying images are subject to change as the world of Urrael develops and grows.

Terryth.PNG


The Midlands

The Midlands is the label applied to the large south-central portion of Terryth from the Sea of Storms to the northern edge of the Vallyrin Wood, east of the Raithos River and west of the Terralosa Mountains. Broadly flat and rich in water and earth, this part of the continent has been home to many of the great civilizations of Terryth. The roots of these peoples go very deep, beyond written memory, and there are many lost secrets here.

Forests

The Midlands are home to seven major forests of interest: The Vallyrin Wood, Raven's Nest, the Forest of Deepshadow, the Old Forest, the Highfire Forest, Erronath Forest, the Dell Forest, and Darkwood.

Rivers

The Midlands have three major rivers and four minor rivers or streams: the Raven River, the Raithos River, the Shemali River, the Clearbrook, the Borryl Stream, the Terryl Stream, and the Granitefall Stream. There are also a number of tributaries that are not individually described.

Hills and Mountains

One major mountain range and several rocky, hilly areas are in the Midlands: The Terralosa Mountains, the Iron Hills, the Fellstones, and Skyhome.

Plains and Expanses

The Savage Moors lies to the northeast and the huge Andesian Plains to the west. The Middle Plains lie amidst several forests and the northern boundary of the Iron Hills. The Coastal Plains are the lowlands that run along the coast of the Sea of Storms from the Forest of Deepshadow east to the Terralosa Mountains, south of the Iron Hills.

Nations and Peoples

Though some have been made mere provinces of the Sindathi Empire, the nations of the Midlands include Kensorros of the Kens, Thalia and the Marror of the Torrethi, the Kingdom of Deepshadow of the Deep Aelfen, various Oriloth tribes, the Sunset Kingdom of the Aelfen, and the Grandfather Cities of the Garreth. To the south are the Pirate Isles.

A region of crossroads, most of the peoples of Terryth can be found in the Midlands. Tarsis, the City of Silver, sits in the low center of the continent at the mouth of the great Raven River. This cosmopolitan place is rivaled only by Kcathmar and Kharg as trade centers. In addition, the Great Northern Way runs up from Tarsis, through Deckwell and Kor Arren to Wykrim and finally to the city of Thar.

The East

This refers to everything east of the Terralosa Mountains and Dorresse Forest.

The Oriloth Crescent

A great crescent of land running from the Savage Moors southeast over the Terralosa Mountains and following them southwest to the source of the Eidelos River and the Twin Claws is dominated by Oriloth tribes. They vary in their behaviors and levels of civilization or savagery, but these territories are dangerous to cross and often the site of bloody conflict with other nearby peoples, especially the Allanyn.

The Civilized East

Beyond the Oriloth tribes, the eastern lands of Terryth are home to the Kingdom of Kcathmar of the Ryarr and various small states and confederations of the Leannyr and Kilrannyr. Some few Aelfen holdouts exist in the East, but fewer than in the Midlands and West.

The great Korre River serves a similar trade and communication function for eastern lands as the Raven and Raithos rivers do for the Midlands.

Kcathmar itself is divided between upper, mountainous, southerly Kcathmar and lower, northerly Kcathmar. Upper Kcathmar is more oriented toward seafaring and is the dominant region, while lower Kcathmar is more agricultural and rural, with more local ties.

The Clanlands

In the northeast, beyond the civilized lands but before reaching the ultimate frozen north, is a chilly, rough land between the World's Crown and Hadrygar Mountains inhabited by the Vogar culture.

The Sea of Burning Water

The Sea of Burning Water is so named because of numerous small, and several large, volcanoes there. Dangerous and beautiful, they are the target of occasional mercantile ventures to obtain useful and rare alchemical materials.

The West

Encompassing everything beyond the Aggonavid Mountains and Andesian Plains.

The Sea of Diamonds

The dominant feature of the West is a great desert named the Sea of Diamonds. A sandy ocean, it is inhabited by a strange and reclusive offshoot of Oriloth known as the Weroth and a race of nomadic human traders and raiders called the Ghell. It is spotted by freshwater oases whose existence and placement seem to defy logic and is littered by forests of fossilized trees, unusual ruins, and other indicia that it was not always just an empty desert.

The Great Inner Sea

A huge freshwater inland sea, connected to the Azure Sea in the south by the Ghor'Aggoth River is the heart of Illar civilization. Their namesake capital of Illaria is located there, and the sea is home to several great islands, including one housing the Sapphire Temple.

Southern Coast

The southern coast is dominated by the seafaring Illar, long-time naval rivals of the Sindathi and Ryarr. They have many colonies along this coast, including Kharg.

Islands of Thalegh

The islands to the far southwest belong to a barbaric and warlike people called the Thalegh, who are primarily known for piracy and wearing gemstones embedded in their foreheads as marks of status or office.

The Mountains

Two mountain ranges run the western coast. The smaller Val'Ferroth Mountains lie across from the Thalegh Islands where the Azure Sea reaches the Dark Sea and serve more or less as a western edge of Illar and Thalegh settlement.

The Val'Agroth Mountains are much larger and run far north along the Dark Sea. Most in Terryth consider this the ultimate western border of civilization, beyond which there is only frontier, Beasts, and mystery.

Beyond the Mountains

An isolated Aelfen kingdom lies beyond the Val'Agroth Mountains, alone in the far northwest on the Corrista River.

The North

This term really refers to the World's Crown Mountains and their foothills and other surroundings. These climes are cold, with those parts north of the mountains may be perpetually frozen. Inhabitants include the Tharr, Fell Oriloth, and certain Allanyn tribes, especially the clans of the east.